#ifndef __BATTLE_SERVER_H__
#define __BATTLE_SERVER_H__


#pragma once

#include "GameServer.h"

class FieldServerSession;
class MasterServerSession;

class BattleServer : public GameServer
{
public:
	BattleServer();
	virtual ~BattleServer();

	BOOL				Init();
	VOID				Release();
	VOID				Run();
	BOOL				Update( DWORD dwDeltaTick );

	eSERVER_TYPE		GetServerType();

private:
	BOOL				ProcessConsole();

};


#endif // __BATTLE_SERVER_H__